# 
# The Light Aircraft Technology Group
#

# aa_batteries max increase 20
#	
#	
#	
technology = {
	id = 10
	category = light_aircraft
	name = TECH_L_AIR_NAME #Localized name
	desc = TECH_L_AIR_DESC #Localized description
	
	level = { # 1 - Basic Fighter Engine and Aerodynamic Design
		id = 10000
		name = "Pre-war Fighter Development" 
		desc = TECH_LEVEL_L_AIR_1_DESC 
		
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { #  Basic Light Single Engine Fighter - project
			id = 10101
			name = "Basic Light Single Engine Fighter Project"
			desc = "Basic concept of the fighter plane was born over the trenches of the Great War. While early tasks of those planes were mainly chasing off scout planes and shooting down baloons, soon principals of the figher combat were developed. Based on those were light fighters - agile, fast, but not able to withstand haevy punishment. Later those planes separated into two main groups - interceptor and long range fighter."
			
			required = { }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Basic Medium Single Engine Fighter - project
			id = 10103
			name = "Basic Medium Single Engine Fighter Project"
			desc = "Basic concept of the fighter plane was born over the trenches of the Great War. Constant development of the air tecnologies allowed to build much more sturdy planes, fitted with powerful engines and best armament available. Main features of those planes were great climb rates and devastating firepower. Later those planes separated into two main groups - air-superiority fighter and fighter-bomber."
			
			required = { }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { #  Basic Twin Engine Heavy Fighter - project
			id = 10105
			name = "Basic Twin Engine Heavy Fighter - project"
			desc = "Twin engine fighters development was based on the concept of 'destroyer plane' - tough, heavily armed plane, able to act both as the escort for bombers and ground attack plane. This concept, as very popular at the middle of 30', resulted in various constructions in almost all countries with air industry."
			
			required = { }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Basic Aerodynamics
			id = 10002
			name = TECH_APP_L_AIR_1_2_NAME
			desc = TECH_APP_L_AIR_1_2_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic Aerodynamics
			id = 10003
			name = TECH_APP_L_AIR_1_3_NAME
			desc = TECH_APP_L_AIR_1_3_DESC
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}




	} # Level 1
	
	level = { # 2 - Basic Fighter Development
		id = 10100
		name = "Basic Fighter Development" 
		desc = TECH_LEVEL_L_AIR_2_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90


		application = { # Basic Light Fighter (interceptor) Prototype
			id = 10001
			name = "Basic Interceptor Prototype"
			desc = TECH_APP_L_AIR_2_1_DESC
			
			required = { 10101 9001 10002 10003 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic Light Fighter (interceptor)
			id = 10102
			name = "Basic Interceptor"
			desc = "The Basic Interceptor was a light, highly maneouverable aircraft designed to shoot down other aircraft in air-to-air combat, with speeds generally around 500+ km/h and ranges of 300+ km. Historically, this was the German Bf-109D."
			
			required = { 10001 14995 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 1 }
			}
		}

		application = { # Basic LR Fighter Prototype
			id = 10004
			name = "Basic LR Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10101 9001 10002 10003 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic LR Fighter
			id = 10104
			name = "Basic LR Fighter"
			desc = "The Basic LR Fighter was a light, highly maneouverable aircraft modified to reach distant targets as the bomber escort. With better range other parameters of the plane were usually reduced, and it was extremly rare to find succesfull design of this kind of plane. Historically, this was the Japan A6M2 Zeke (Zero)."
			
			required = { 10004 14995 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
	command = { type = new_model which = fighter value = 2 }
	command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1 }
	command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
	command = { type = air_detection which = torpedo_plane when = on_upgrade value = 1 }
			}
		}

		application = { # Basic Fighter Escort Tactics (AI Only)
			id = 10007
			name = "Fighter Escort Tactics (AI Only)"
			desc = "Basic generation of fighter planes allowed to create flexible escort teams, supporting heavier bomber planes on the way to target. While quite effective when it come to the close range tasks, fighters usually failed to cover whole distance of the long range missions."
			
			required = { 10104 4002 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {

	command = { type = air_attack which = dive_bomber when = now value = 1 }
	command = { type = air_defense which = dive_bomber when = now value = 2 }
	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }

	command = { type = air_attack which = tactical_bomber when = now value = 1 }
	command = { type = air_defense which = tactical_bomber when = now value = 2 }
	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }

	command = { type = air_defense which = strategic_bomber when = now value = 1 }
	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }

	command = { type = air_defense which = naval_bomber when = now value = 1 }
	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}

		application = { # Basic Medium Fighter (air superiority) Prototype
			id = 10006
			name = "Basic Air Superiority Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10103 9003 10002 10003 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Basic Medium Fighter (air superiority)
			id = 10106
			name = "Basic Air Superiority Fighter"
			desc = "The Basic Air Superiority Fighter was a heavy, fast plane equipped with powerful engine and best armament available. While not as easy to manufacture as light fighters, it was the best deal when it come to dogfight. Historically, this was the German Bf-109F 'Fritz'."
			
			required = { 10006 14995 14974 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 3 }
			}
		}

		application = { # Basic Medium Fighter (LR variant) Prototype
			id = 10107
			name = "Basic MR Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10103 9003 10002 10003 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic Medium Fighter MR
			id = 10108
			name = "Basic MR Fighter"
			desc = "The Basic Multi-Role Fighter was a heavy, plane equipped with powerful engine and best armament, with option to carry some air-to-surface armament. Historically, this was the British Hawker Hurricane II."
			
			required = { 10107 14995 14974 9007 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 4 }
			}
		}

		application = { # Basic Twin Engine Fighter (escort) Prototype
			id = 10109
			name = "Basic Escort 2-engined Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10105 9001 10002 10003 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
					command = { }
			}
		}

		application = { # Basic Escort 2-engined Fighter
			id = 10110
			name = "Basic Escort 2-engined Fighter"
			desc = "The Basic Twin Engine Escort Fighter was typically an aircraft originally designed to escort bombers to their targets and back. As a result, it had unsurpassed range, generally in excess of 600+ km. Speeds were in excess of 490+ km/h. Historically, this was the German Bf-110C Zerstoerer."
			
			required = { 10109 14995 14974 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 5 }
			}
		}

		application = { # Basic Twin Engine Fighter (close supp.) Prototype
			id = 10111
			name = "Basic Ground Attack 2-engined Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10105 9001 10002 10003 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { } # No effects
			}
		}

		application = { # Basic Twin Engine Fighter (close supp.)
			id = 10112
			name = "Basic Ground Attack 2-engined Fighter"
			desc = "The Basic Ground Attack 2-engined Fighter was the modification of original 'destroyer plane'. While destroyers provided to be not that effective as fighters, their ground attack ability granted them new combat role. Historically, this was the German Bf-110B Zerstoerer."
			
			required = { 10111 14995 14974 9007 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 6 }
			}
		}


	} # Level 2
	
	level = { # 3 - Early War Projects
		id = 10200
		name = "Early War Projects" 
		desc = TECH_LEVEL_L_AIR_3_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90



		application = { #  Imp. Light Single Engine Fighter - project
			id = 10502
			name = "Imp. Light Single Engine Fighter Project"
			desc = "Early Light Single Engine Fighters proved to be good planes, but somehow not too effective in fight on the high altitudes. Consequently, this task was left for heavier air-superiority fighters, while light fighters were optimized for fighting on low altitudes - as so called 'front fighters'."
			
			required = { 10101 12200 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Imp. Medium Single Engine Fighter - project
			id = 10504
			name = "Imp. Medium Single Engine Fighter Project"
			desc = "Early Medium Single Engine Fighters proved to be very effective, both in fighting heavy bombers as in classic dogfight. Due to the high costs of build those planes were never able to fully replace light fighters, but were used to the goals that light fighter could not achieve. New generation of those planes, fitted with better engines and armament was the best air-to-air weapon up to date."
			
			required = { 10103 12200 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Imp. Twin Engine Heavy Fighter - project
			id = 10506
			name = "Imp. Twin Engine Heavy Fighter - project"
			desc = "Concept of 'destroyer plane' - tough, heavily armed plane, able to act both as the escort for bombers and ground attack plane proved to be wrong - while those planes were effective against older planes, for the new generations of fighters would be 'destoyers' were simply a prey. New planes of this line were designed either as night figters, or as specialized close support planes."
			
			required = { 10105 12200 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Basic Decimetric Anti-Air Artillery Radar
			id = 10201
			name = TECH_APP_L_AIR_3_1_NAME
			desc = TECH_APP_L_AIR_3_1_DESC
			
			required = { 3004 3102 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}
		application = { # Basic Decimetric Airborne Interceptor Radar
			id = 10202
			name = TECH_APP_L_AIR_3_2_NAME
			desc = TECH_APP_L_AIR_3_2_DESC
			
			required = { 3003 3102 4204 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 1 }
				command = { type = night_attack which = fighter value = 5 }
			}
		}

		

	} # Level 3
	
	level = { # 4 - Early War Improvements
		id = 10300
		name = "Early War Improvements" 
		desc = TECH_LEVEL_L_AIR_4_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90


			application = { #  Drop-shaped Glass
			id = 10311
			name = "Drop-shaped Glass"
			desc = "Drop-shaped Glass proved to be great improvement for fighters - it granted pilots great view (very important in pre-radar era), as well as imporved whole aerodynamics of the construction. Historically, this design was used on German Fw-190A 'Butcher Bird'."
			
			required = { }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_detection which = fighter when = now value = 1 }
			command = { type = speed which = fighter when = now value = 30 }
			}
		}



			application = { #  Climate Zone Modifications
			id = 10307
			name = "Climate Zone Modifications"
			desc = "Additional equipment, like sand filters in Nort Africa, skies landing gear in Karelia, and other, proved to be very usefull when it come to fight in zones with extreme climatic conditions."
			
			required = { }
			chance = 90
			cost = 6
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = supply_consumption which = fighter when = now value = -0.2 }
			command = { type = fuel_consumption which = fighter when = now value = -0.1 }
			}
		}

			application = { #  On-board Radio
			id = 10308
			name = "On-board Radio"
			desc = "While early on-board radios proved to be extremely faulty, new generations of those allowed planes to coordinate their operations much better. Ability to contact with all the squadron memebrs, as well as support of land based personnel resulted in more effective work of large formations of planes. NOTE: THIS TECH GIVES YOU FRACTIONAL BONUSES TO VARIOUS STATS, THAT IS SYMBOLIZED BY '0' IN THE WINDOW ON THE LEFT SIDE."
			
			required = { 3205 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_defense which = fighter when = on_upgrade value = 0.5 }
			}
		}

			application = { #  Armoured Cockpit
			id = 10309
			name = "Armoured Cockpit"
			desc = "While fighter planes could not be seriously armoured due to the serious loss on the speed, acceleration and the climb rate, limited armour was sometimes applied. Usually that was armour plane behind pilot seat. Histrically, those armour plates were fitted in American P-40 Warhawk's and F-4 Wildcat's. NOTE: THIS TECH GIVES YOU FRACTIONAL BONUSES TO VARIOUS STATS, THAT IS SYMBOLIZED BY '0' IN THE WINDOW ON THE LEFT SIDE."
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_defense which = fighter when = on_upgrade value = 0.5 }
			}
		}

			application = { #  Self-sealing Tank
			id = 10310
			name = "Self-sealing Tank"
			desc = "As another deffensive application, self-sealing tanks allowed pilots in damaged planes return safely home. Specially designed tank sealed itself thanks to rubberized elements of it's cover."
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_defense which = fighter when = on_upgrade value = 1 }
			}
		}

			application = { #  Basic Rocket Fighter - project
			id = 10803
			name = "Basic Rocket Fighter Project"
			desc = "At the late 30', many nations were experimenting with small rocket engines. While those early works were not able to support manned vehicles, wide tests allowed to prepare basic concept of the new generation of fighter - propeled by the rocket engine, and using 'hit and run' tactics thanks to the superior speed."
			
			required = { 7101 7200 12200 }
			chance = 90
			cost = 3
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
			application = { #  Basic Jet Fighter - project
			id = 10805
			name = "Basic Jet Fighter Project"
			desc = "Works on the rocket propulsion was supported by the experiments on turbojet engine. While not as extreme in power as rocket, turbojet engine was much more effective when it come to fuel use. Early experiments on the turbojet enegines allowed to create first projects of turbojet fightes."
			
			required = { 7101 9409 12200 }
			chance = 90
			cost = 4
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Improved Decimetric Anti-Air Artillery Radar
			id = 10302
			name = TECH_APP_L_AIR_4_2_NAME
			desc = TECH_APP_L_AIR_4_2_DESC
			
			required = { 10201 3203 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}
		application = { # Improved Decimetric Airborne Interceptor Radar
			id = 10303
			name = TECH_APP_L_AIR_4_3_NAME
			desc = TECH_APP_L_AIR_4_3_DESC
			
			required = { 10202 3202 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 1 }
				command = { type = night_attack which = fighter value = 5 }
			}
		}
		application = { # Basic Centimetric Airborne Interceptor Radar
			id = 10304
			name = TECH_APP_L_AIR_4_4_NAME
			desc = TECH_APP_L_AIR_4_4_DESC
			
			required = { 3501 10303 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 1 }
				command = { type = night_attack which = fighter value = 5 }
			}
		}


	} # Level 4
	
	level = { # 5 - Early War Equipment
		id = 10400
		name = "Early War Equipment" 
		desc = TECH_LEVEL_L_AIR_5_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Airframes
			id = 10401
			name = TECH_APP_L_AIR_5_1_NAME
			desc = TECH_APP_L_AIR_5_1_DESC
			
			required = { 10002 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Aerodynamics
			id = 10402
			name = TECH_APP_L_AIR_5_2_NAME
			desc = TECH_APP_L_AIR_5_2_DESC
			
			required = { 10003 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = fighter when = on_upgrade value = 50 }
				command = { type = range which = fighter when = on_upgrade value = 150 }
			}
		}

			application = { # Drop Tanks
			id = 10977
			name = "Drop Tanks"
			desc = "Drop Tanks allowed a relatively short ranged fighter to reach incredible distances, or in the case of long range fighters, all the way from England to Berlin and back. Negative effect of the drop tanks were lowered stats of the planes carrying those."
			
			required = { 12300 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = range which = fighter when = on_upgrade value = 350 }
				command = { type = air_attack which = fighter when = on_upgrade value = -1 }
			}
		}

		application = { # Advanced Decimetric Anti-Air Artillery Radar
			id = 10403
			name = TECH_APP_L_AIR_5_3_NAME
			desc = TECH_APP_L_AIR_5_3_DESC
			
			required = { 3403 10302 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}

			application = { #  Early G-suits
			id = 10404
			name = "Early G-suits"
			desc = "Early G-suits allowed pilots to withstand serious acceleration and deceleration, thus making them able to use new tactics based on more extreme maneuvres. Historically, those were first used in Royal Air Force."
			
			required = { }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
			command = { type = air_defense which = fighter when = now value = 1 }
			}
		}


	} # Level 5
	
	level = { # 6 - Improved Fighters
		id = 10500
		name = "Improved Fighters"
		desc = TECH_LEVEL_L_AIR_6_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90



		application = { #  Advanced Light Single Engine Fighter - project
			id = 10801
			name = "Adv. Light Single Engine Fighter Project"
			desc = "Advanced Light Single Engine Fighters were higly developed designs, based on the experiences gained during the conflict. Fast, agile and well armed, those planes were the best machines for low-altitude dogfight."
			
			required = { 10502 12400 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Adv. Medium Single Engine Fighter - project
			id = 10807
			name = "Adv. Medium Single Engine Fighter Project"
			desc = "Advanced Light Single Engine Fighters were best conventionally propelled fighters. Extremely fast, able to fight both on low and high altitudes, those planes were the last word of pre-turbojet era."
			
			required = { 10504 12400 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { #  Adv. Twin Engine Heavy Fighter - project
			id = 10809
			name = "Adv. Twin Engine Heavy Fighter - project"
			desc = "While original 'destroyer fighter' idea was long abandoned, Twin Engined Fighters were still developed as specialized planes - night fighters and heavy support planes. Not as effective in standard fight as their one-engined counterparts, those planes had still some aces in their sleeves - heavy armament and long range among them."
			
			required = { 10506 12400 }
			chance = 90
			cost = 3
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		
		application = { # Basic Centimetric Anti-Air Artillery Radar
			id = 10501
			name = TECH_APP_L_AIR_6_1_NAME
			desc = TECH_APP_L_AIR_6_1_DESC
			
			required = { 3502 10403 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}
		application = { # Imp. Light Fighter (interceptor) Prototype
			id = 10505
			name = "Improved Inteceptor Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10502 10001 9401 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Imp. Light Fighter (interceptor)
			id = 10206
			name = "Improved Interceptor"
			desc = "The Improved Interceptor was a light, highly maneouverable aircraft designed to shoot down other aircraft in air-to-air combat, with speeds generally around 650+ km/h and ranges of 500+ km. Historically, this was the American F4U 'Corsair'."
			
			required = { 10505 14973 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 7 }
			}
		}
		application = { # Imp. Light Fighter (LR) Prototype
			id = 10507
			name = "Imp. LR Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10502 10004 9401 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Imp. Light Fighters (LR)
			id = 10508
			name = "Improved LR Fighter"
			desc = "The Improved LR Fighter was generally a modified light figher able to reach distant targets thanks to the bigger fuel tanks as well as genearlly lighter construction. Speeds were generally around 650+ km/h and ranges of 700+ km. Historically, this was American P-51C 'Mustang'."
			
			required = { 10507 14973 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 8 }
				command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = air_detection which = torpedo_plane when = on_upgrade value = 1 }
			}
		}

		application = { # Imp. Fighter Escort Tactics (AI Only)
			id = 10008
			name = "Imp. Fighter Escort Tactics (AI Only)"
			desc = "New generation of fighter planes allowed to create better escort for heavy bomber planes, covering much longer distance and being able to give decent fight to the intercepting planes."
			
			required = { 10007 10508 4002 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {

	command = { type = air_attack which = dive_bomber when = now value = 2 }
	command = { type = air_defense which = dive_bomber when = now value = 2 }
	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }

	command = { type = air_attack which = tactical_bomber when = now value = 2 }
	command = { type = air_defense which = tactical_bomber when = now value = 2 }
	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }

	command = { type = air_attack which = strategic_bomber when = now value = 1 }
	command = { type = air_defense which = strategic_bomber when = now value = 2 }
	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }

	command = { type = air_attack which = naval_bomber when = now value = 1 }
	command = { type = air_defense which = naval_bomber when = now value = 2 }
	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}


		application = { # Imp. Medium Fighter (air superiority) Prototype
			id = 10509
			name = "Imp. Air Superiority Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10504 10006 9402 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Imp. Medium Fighter (air superiority)
			id = 10510
			name = "Improved Air Superiority Fighter"
			desc = "The Improved Air Superiority Fighter was a heavy, fast plane equipped with powerful engine and best armament available. While not as easy to manufacture as light fighters, it was much more effective whn it come to the fight on the high altitudes. Historically, this was the German Fw-190A 'Butcher Bird'."
			
			required = { 10509 14973 14974 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 9 }
			}
		}

		application = { # Imp. Medium Fighter (fighter-bomber) Prototype
			id = 10511
			name = "Imp. Multi-Role Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10504 10107 9402 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Imp. Medium Fighter (fighter-bomber)
			id = 10512
			name = "Imp. Multi-Role Fighter"
			desc = "The Improved Multi-Role Fighter was heavy fighter optimized for fighting on the low altitude with option to carry limited air-to-surface armament. Historically, this was the British Hawker 'Typhoon'."
			
			required = { 10511 14973 14974 9007 9306 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 10 }
			}
		}

		application = { # Imp. Twin Engine Fighter (escort) Prototype
			id = 10513
			name = "Improved Escort 2-engined Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10506 10109 9402 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Imp. Twin Engine Fighter (escort)
			id = 10514
			name = "Improved Escort 2-engined Fighter"
			desc = "The Improved Escort 2-engined Fighter was the next generation of original 'destroyer plane'. With new engines, powerfull weaponry and decent range, those planes were used as night fighters and specialized, recon planes. Historically, this was the British 'Mosquito'."
			
			required = { 10513 14975 14973 10202 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 11 }
			}
		}

		application = { # Imp. Twin Engine Fighter (close supp.) Prototype
			id = 10515
			name = "Imp. Ground Attack 2-engined Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10506 10109 9402 10401 10402 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Imp. Twin Engine Fighter (close supp.)
			id = 10516
			name = "Imp. Ground Attack 2-engined Fighter"
			desc = "The Improved Ground Attack 2-engined Fighter was heavily modified version of original 'destroyer planes'. Optimized for the ground attacks, it posesed also limited air-to-air ability, allowing to operate independently, without fighter cover. Historically, this was the German Bf-110G."
			
			required = { 10515 14975 14973 9007 9306 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 12 }
			}
		}


	} # Level 6
	
	level = { # 7 - Advanced Aviation Radar
		id = 10600
		name = "Advanced Aviation Radar" 
		desc = TECH_LEVEL_L_AIR_7_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		
		application = { # Improved Centimetric Anti-Air Artillery Radar
			id = 10601
			name = TECH_APP_L_AIR_7_1_NAME
			desc = TECH_APP_L_AIR_7_1_DESC
			
			required = { 3703 10501 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 3 }
			}
		}
		application = { # Improved Centimetric Airborne Fighter Radar
			id = 10602
			name = TECH_APP_L_AIR_7_2_NAME
			desc = TECH_APP_L_AIR_7_2_DESC
			
			required = { 3702 10304 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 2 }
				command = { type = night_attack which = fighter value = 5 }
			}
		}
		application = { # Advanced Decimetric Airborne Fighter Radar
			id = 10603
			name = TECH_APP_L_AIR_7_3_NAME
			desc = TECH_APP_L_AIR_7_3_DESC
			
			required = { 3402 10303 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 2 }
				command = { type = night_attack which = fighter value = 5 }
			}
		}
		application = { # Advanced Centimetric Anti-Air Radar
			id = 10604
			name = TECH_APP_L_AIR_7_4_NAME
			desc = TECH_APP_L_AIR_7_4_DESC
			
			required = { 3901 10601 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = AA_batteries value = 5 }
			}
		}
		application = { # Advanced Centimetric Airborne Fighter Radar
			id = 10605
			name = TECH_APP_L_AIR_7_5_NAME
			desc = TECH_APP_L_AIR_7_5_DESC
			
			required = { 3901 10602 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = air_detection which = fighter when = now value = 2 }
				command = { type = night_attack which = fighter value = 5 }
			}
		}


	} # Level 7
	
	level = { # 8 - Basic Jet/Rocket Fighters
		id = 10700
		name = "Basic Jet/Rocket Fighters" 
		desc = TECH_LEVEL_L_AIR_8_DESC 
				
		cost = 10
		time = 360
		neg_offset = 45
		pos_offset = 90
		

		application = { # Improved Wind Tunnels
			id = 10706
			name = "Improved Wind Tunnels"
			desc = "As aerodynamics of the planes improved, bigger and more advanced wind tunnels were constructed. Thanks to the improved testing, development of advanced planes become possible."
			
			required = { 7101 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Advanced Airframes
			id = 10702
			name = TECH_APP_L_AIR_8_2_NAME
			desc = TECH_APP_L_AIR_8_2_DESC
			
			required = { 10401 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Aerodynamics
			id = 10703
			name = TECH_APP_L_AIR_8_3_NAME
			desc = TECH_APP_L_AIR_8_3_DESC
			
			required = { 10402 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = fighter when = on_upgrade value = 50 }
				command = { type = range which = fighter when = on_upgrade value = 100 }
			}
		}


		application = { # Rocket booster
			id = 10707
			name = "Rocket booster"
			desc = "One of the smaller achievements of jet/rocket planes programme was rocket booster - small rocket engine attached to the conventional planes. Thanks to the faster rate of climb and rapid acceleration, figher planes recieved ability to intercept their targets faster, although due to the low fuel supply this bonus was rather short-lived."
			
			required = { 7200 12400 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = fighter when = on_upgrade value = 50 }
				command = { type = air_defense which = fighter when = on_upgrade value = -1 }
			}
		}


	} # Level 8
	
	level = { # 9 - Late war projects
		id = 10800
		name = "Late war projects" 
		desc = TECH_LEVEL_L_AIR_9_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		
		application = { # Adv. Light Fighter (interceptor) Prototype
			id = 10503
			name = "Adv. Light Fighter (interceptor) Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10801 10505 9403 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Adv. Light Fighter (interceptor)
			id = 10802
			name = "Adv. Inteceptor Fighter"
			desc = "The Advanced Interceptor was a light, highly maneouverable aircraft designed to shoot down other aircraft in air-to-air combat, with speeds generally around 750+ km/h and ranges of 1,000+ km. Historically, this was the German Me-109K 'Kurfurst'."
			
			required = { 10503 14973 14974 4803 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 13 }
			}
		}
		application = { # Adv. Light Fighter (LR) Prototype
			id = 10205
			name = "Adv. LR Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10801 10507 9403 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Adv. Light Fighter (LR)
			id = 10808
			name = "Advanced LR Fighter"
			desc = "The Advanced Long Range Fighter was light aircraft designed to escort bombers far ito the enemy territory and create defensive 'cover' for them. Historically, this was the American P-51D 'Mustang'."
			
			required = { 10205 14973 14974 4803 }
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 14 }
				command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
				command = { type = air_detection which = torpedo_plane when = on_upgrade value = 1 }
			}
		}


		application = { # Adv. Fighter Escort Tactics (AI Only)
			id = 10009
			name = "Adv. Fighter Escort Tactics (AI Only)"
			desc = "Advanced fighter planes usually were able to support heavy bombers on the whole distance of the bombing raid, effectively creating strong air cover, very hard to penetrate for intercepting fighters."
			
			required = { 10008 10808 4002 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {

	command = { type = air_attack which = dive_bomber when = now value = 2 }
	command = { type = air_defense which = dive_bomber when = now value = 2 }
	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }

	command = { type = air_attack which = tactical_bomber when = now value = 2 }
	command = { type = air_defense which = tactical_bomber when = now value = 2 }
	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }

	command = { type = air_attack which = strategic_bomber when = now value = 2 }
	command = { type = air_defense which = strategic_bomber when = now value = 2 }
	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }

	command = { type = air_attack which = naval_bomber when = now value = 2 }
	command = { type = air_defense which = naval_bomber when = now value = 2 }
	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}

		application = { # Adv. Medium Fighter (air superiority) Prototype
			id = 10811
			name = "Adv. Air Superiority Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10807 10509 9702 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Adv. Medium Fighter (air superiority)
			id = 10812
			name = "Adv. Air Superiority Fighter"
			desc = "The Advanced Air Superiority Fighter was the best of one-engined fighters - fast plane equipped with powerful engine and best armament available. Historically, this was the British Spitfire Mk. XIV."
			
			required = { 10811 14973 14975 4803 } # Quality Control added
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 15 }
			}
		}

		application = { # Adv. Medium Fighter (fighter-bomber) Prototype
			id = 10813
			name = "Adv. MR Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10807 10511 9702 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Adv. Medium Fighter (fighter-bomber)
			id = 10814
			name = "Adv. Multi-Role Fighter"
			desc = "The Advanced Multi-Role Fighter was heavy fighter optimized for fighting on the low altitude with option to carry limited air-to-surface armament. Historically, this was the American P-47N 'Thunderbolt'."
			
			required = { 10813 14973 14975 9007 9306 4803  } # Quality Control added
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 16 }
			}
		}

		application = { # Adv. Twin Engine Fighter (escort) Prototype
			id = 10815
			name = "Adv. Escort 2-engined Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10809 10513 9403 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Adv. Twin Engine Fighter (escort)
			id = 10816
			name = "Adv. Escort 2-engined Fighter"
			desc = "The Advanced Escort 2-engined Fighter was the last generation of 'destroyers'. With new engines, powerful weaponry and decent range, those planes were used as night fighters and specialized, recon planes. Historically, this was the American P-61 'Black Widow'."
			
			required = { 10815 14973 14975 10202 4803 } # Quality Control added
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 17 }
			}
		}

		application = { # Adv. Twin Engine Fighter (close supp.) Prototype
			id = 10817
			name = "Adv. Ground Attack 2-engined Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10809 10515 9403 10702 10703 }
			chance = 90
			cost = 10
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Adv. Twin Engine Fighter (close supp.)
			id = 10818
			name = "Adv. Ground Attack 2-engined Fighter"
			desc = "The Improved Ground Attack 2-engined Fighter was heavily modified version of original 'destroyer planes'. Optimized for the ground attacks, it posesed also limited air-to-air ability, allowing to operate independently, without fighter cover. Historically, this was the British Beaufighter Mk.XI."
			
			required = { 10817 14973 14975 9007 9306 4803 } # Quality Control added
			chance = 90
			cost = 20
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 18 }
			}
		}

		application = { # Basic Rocket Fighter Prototype Tests
			id = 10301
			name = "Basic Rocket Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10803 10706 10704 10702 10703 12400 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Rocket Fighters
			id = 10804
			name = "Basic Rocket Interceptor"
			desc = "The Basic Rocket Fighter was for a time, the fastest thing in the air, but at the cost of miniscule range. Typically, these planes had speeds of 960+ km/h but ranges of only 125 km. Historically, this was the German Me-163B Komet."
			
			required = { 10301 14975 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 19 }
			}
		}
		application = { # Basic Turbojet Fighter Prototype Tests
			id = 10305
			name = "Basic Turbojet Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10805 9705 10706 10702 10703 12400 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Turbojet Fighters
			id = 10806
			name = "Basic Jet Fighters"
			desc = "The first turbojet fighters were based off slightly modified conventional airframes, but they managed to outrun even the most advanced piston-engined fighters of the time. They had speeds of 817+ km/h and ranges of only 600 km. Historically, these were the American P-59A Airacobra and the German He-280."
			
			required = { 10305 14975 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 20 }
			}
		}

		application = { # Improved Rocket Fighter Project
			id = 10941
			name = "Improved Rocket Fighter Project"
			desc = "First tests of rocket planes allowed engineers to gain enough experience to creat new generation of rocket propusions. While still suffering from main weakness of rocket propulsion (fuel inefficiency), those planes were much more reliable then the earlier 'flying bombs'."
			
			required = { 10301 }
			chance = 90
			cost = 9
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Turbojet Fighter Project
			id = 10943
			name = "Improved Turbojet Fighter Project"
			desc = "First tests of turbojet planes allowed engineers to gain enough experience to creat new generation of those. New planes were much more reliable, fuel effcient, and various systems were created to deal with new conditions of super-fast flight."
			
			required = { } # Quality Control added
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


	} # Level 9
	
	level = { # 10 - Late-War Aircraft Equipment
		id = 10900
		name = "Late-War Aircraft Equipment" 
		desc = TECH_LEVEL_L_AIR_10_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Basic Air-to-Air Rockets
			id = 10907
			name = "Basic Air-to-Air Rockets"
			desc = TECH_APP_L_AIR_10_1_DESC
			
			required = { 7975 7703 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		

		application = { # Semi-Modern Airframe
			id = 10903
			name = TECH_APP_L_AIR_10_3_NAME
			desc = TECH_APP_L_AIR_10_3_DESC
			
			required = { 10702 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Semi-Modern Aerodynamics
			id = 10904
			name = TECH_APP_L_AIR_10_4_NAME
			desc = TECH_APP_L_AIR_10_4_DESC
			
			required = { 10703 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Improved Rocket Fighter Prototype Tests
			id = 10204
			name = "Improved Rocket Fighter Prototype"
			desc = "Prototype stage of the developement allows constructors to find early faults of the construction and deal with them before mass production takes place."
			
			required = { 10941 10903 10904 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Improved Rocket Fighters
			id = 10942
			name = "Improved Rocket Interceptor"
			desc = "The flaws of the first rocket fighters were absurdly low operational ranges. This version had double the range of the earlier rocket fighters, and a slightly higher top speed. Historically, this was the German Me-263, with a top speed of 1,000 km/h and a range of 250 km."
			
			required = { 10204 14975 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 21 }
			}
		}
		application = { # Semi-Modern Turbojet Fighter Prototype Tests
			id = 10810
			name = "Improved Jet Fighter Prototype"
			desc = TECH_APP_L_AIR_11_3_DESC
			
			required = { 10943 9705 10903 10904 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = {  }
			}
		}
		application = { # Semi-Modern Turbojet Fighters
			id = 10944
			name = "Improved Jet Fighters"
			desc = "The second generation of turbojet fighters had improved engines and had completely new airframes designed to take advantage of the turbojet engine. They had top speeds of 865+ km/h and ranges of 1,050 km. Historically, these were the American P-80 Shooting Star and the German Me-262A."
			
			required = { 10810 14975 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 60
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 22 }
		command = { type = air_attack which = torpedo_plane when = on_upgrade value = 1 }
		command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
		command = { type = air_detection which = torpedo_plane when = on_upgrade value = 1 }
			}
		}


		application = { # Adv. Fighter Escort Tactics (AI Only)
			id = 10010
			name = "Turbojet Fighter Escort Tactics (AI Only)"
			desc = "New generations of turbojet fighters were able to provide serious support for close range missions, but were unable to support long range bombers on their way to the target."
			
			required = { 10009 10944 4002 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {

	command = { type = air_attack which = dive_bomber when = now value = 2 }
	command = { type = air_defense which = dive_bomber when = now value = 2 }
	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }

	command = { type = air_attack which = tactical_bomber when = now value = 2 }
	command = { type = air_defense which = tactical_bomber when = now value = 2 }
	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }


	command = { type = air_defense which = strategic_bomber when = now value = 1 }
	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }


	command = { type = air_defense which = naval_bomber when = now value = 1 }
	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}

		application = { # Advanced Turbojet Fighter Project
			id = 10978
			name = "Advanced Turbojet Fighter Project"
			desc = "New generations of turbojet planes were even more orinted on high speed flight. Aerodynamics of those designs was extremly advanced, compared to the earlier planes. New, more efficient engines allowed those planes to acheive new records of acceleration, altitude and climb rate. Barrier of sound was on the hands reach."
			
			required = { 10810 }
			chance = 90
			cost = 15
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


	} # Level 10
	
	level = { # 11 - Post-War Fighter Development
		id = 10940
		name = "Post-War Fighter Development" 
		desc = TECH_LEVEL_L_AIR_11_DESC 
				
		cost = 20
		time = 360
		neg_offset = 45
		pos_offset = 90

		application = { # Improved G-suits
			id = 10908
			name = "Improved G-suits"
			desc = "New generations of G-suits were much more suited for sub-sonic speeds of the new turbojet planes. The importance of those become even more obvious, when planes breached the sound barrier."
			
			required = { 10404 12400 }
			chance = 90
			cost = 10
			time = 160
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Advanced Wind Tunnels
			id = 10909
			name = "Advanced Wind Tunnels"
			desc = "As aerodynamics of the planes improved, bigger and more advanced wind tunnels were constructed. Thanks to the improved testing, development of more advanced planes become possible."
			
			required = { 10706 } # Quality Control added
			chance = 90
			cost = 10
			time = 160
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}

		application = { # Afterburner
			id = 10910
			name = "Afterburner"
			desc = "After many attempts to solve the problem of reaching supersonic speed, concept of afterburner was created. While very effective in accelarating the plane, afterburners were also extremely fuel-inefficient, so time of their use was rather limited."
			
			required = { 10707 } # Rocket booster
			chance = 90
			cost = 10
			time = 160
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = speed which = fighter when = on_upgrade value = 100 }
				command = { type = range which = fighter when = on_upgrade value = -100 }
				command = { type = speed which = tactical_bomber when = on_upgrade value = 100 }
				command = { type = range which = tactical_bomber when = on_upgrade value = -100 }
				command = { type = speed which = dive_bomber when = on_upgrade value = 100 }
				command = { type = range which = dive_bomber when = on_upgrade value = -100 }
			}
		}


		application = { # Advanced Turbojet Fighter Prototype
			id = 10905
			name = "Advanced Jet Fighter Prototype"
			desc = "Some of the ideas put forth in German aircraft laboratories in the late war period were radical and far-reaching in concept and design. It took many years for these ideas to be analyzed and then applied to production fighters."
			
			required = { 10978 10810 9943 10908 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Advanced Turbojet Fighters
			id = 10979
			name = "Advanced Jet Fighter"
			desc = "The first post-war jet fighters in many countries, from the Soviet Union to Argentinia, and to a lesser extent, the United States, were very heavily based off of German designs. One such example was the Russian MiG-15, which had a top speed of 1,100+ km/h and an operational range of 1,850 km."
			
			required = { 10905 14975 4803 } # Quality Control added
			chance = 90
			cost = 25
			time = 70
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 23 }
			}
		}

		application = { # Semimodern Fighter Escort (AI Only)
			id = 10011
			name = "Semimodern Fighter Escort (AI Only)"
			desc = "Advanced turbojet fighters, with much better engines and fuel efficiency were able to provide better support for close nad middle range bomber missions."
			
			required = { 10010 10979 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {

	command = { type = air_attack which = dive_bomber when = now value = 2 }
	command = { type = air_defense which = dive_bomber when = now value = 2 }
	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }

	command = { type = air_attack which = tactical_bomber when = now value = 2 }
	command = { type = air_defense which = tactical_bomber when = now value = 2 }
	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }


	command = { type = air_attack which = strategic_bomber when = now value = 1 }
	command = { type = air_defense which = strategic_bomber when = now value = 2 }
	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }

	command = { type = air_attack which = strategic_bomber when = now value = 1 }
	command = { type = air_defense which = naval_bomber when = now value = 2 }
	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}


		application = { # Basic Supersonic Fighter Project
			id = 10980
			name = "Basic Supersonic Fighter Project"
			desc = "Despite serious progress on the engine field, breaching the sound barrier was still the mayor problem. New planes, designed to fly with speeds higher that sound needed long tests to work in new, extreme conditions."
			
			required = { 10905 } # Quality Control added
			chance = 90
			cost = 20
			time = 210
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}



		application = { # Supersonic Airframes
			id = 10911
			name = "Supersonic Airframes"
			desc = "Airframes designed to work in the conditions of suersonic speeds were etremely advanced. Ability to work in extremly high temperatures, and withstand high pressure and accelearation allowed to build new generations of fighters. "
			
			required = { 10903 10904 10706 } # Quality Control added
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}		

	} # Level 11
	
	level = { # 12 - Turbo Shaft Design
		number = 12
		id = 10970
		name = TECH_LEVEL_L_AIR_12_NAME 
		desc = TECH_LEVEL_L_AIR_12_DESC 
				
		cost = 20
		time = 180
		neg_offset = 45
		pos_offset = 90
		
		application = { # Durable Helicopter Engine
			id = 10971
			name = TECH_APP_L_AIR_12_1_NAME
			desc = TECH_APP_L_AIR_12_1_DESC
			
			required = { 9702 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Durable Helicopter Airframe
			id = 10972
			name = TECH_APP_L_AIR_12_2_NAME
			desc = TECH_APP_L_AIR_12_2_DESC
			
			required = { 10702 }
			chance = 90
			cost = 8
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Helicopter Prototype Tests
			id = 10973
			name = TECH_APP_L_AIR_12_3_NAME
			desc = TECH_APP_L_AIR_12_3_DESC
			
			required = { 10971 10972 }
			chance = 90
			cost = 12
			time = 150
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Helicopters
			id = 10974
			name = TECH_APP_L_AIR_12_4_NAME
			desc = TECH_APP_L_AIR_12_4_DESC
			
			required = { 10973 }
			chance = 90
			cost = 10
			time = 120
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Naval Helicopters
			id = 10030
			name = "Naval Helicopters"
			desc = "The helicopters that had been developed needed to be modified to be operated at sea.  Some of these modifications included weatherproofing and making the helicopters easy to move on deck.  Weatherproofing was necessary because of the corrosive salt air that was present onboard naval ships, so parts that could rust or corrode had to be replaced or protected."
			
			required = { 10974 }
			chance = 90
			cost = 5
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}


		application = { # Basic Supersonic Fighter Prototype
			id = 10906
			name = "Basic Supersonic Fighter Prototype"
			desc = "As the 1950s appeared, the first jet fighters designed specifically to achieve supersonic speeds in level flight emerged in both the United States and the Soviet Union. They would need extensive testing before they could be accepted for squadron service."
			
			required = { 10980 2862 10911 10909 10910 }
			chance = 90
			cost = 15
			time = 180
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { }
			}
		}
		application = { # Basic Supersonic Fighter
			id = 10981
			name = "Basic Supersonic Fighter"
			desc = "The first supersonic fighters entered service in the mid 1950s, and they were the F-100 Super Sabre in the United States, and the Russian MiG-19. They had a top speed of 1,500+ km/h and a range of 2,200 kilometers."
			
			required = { 10906 10907 14220 10605 4803 } # Quality Control added
			chance = 90
			cost = 30
			time = 90
			neg_offset = 20
			pos_offset = 40
			
			effects = {
				command = { type = new_model which = fighter value = 24 }
			}
		}
		application = { # Semimodern Fighter Escort (AI Only)
			id = 10012
			name = "Supersonic Fighter Escort (AI Only)"
			desc = "New, supersonic fighters were very efficient in providing support for close nad middle range bomber missions, but in LR missions were whole different matter. While covering bombers on the first stage of approach, those planes were unable to cover whole distance of bombing run."
			
			required = { 10011 10981 }
			chance = 90
			cost = 18
			time = 45
			neg_offset = 20
			pos_offset = 40
			
			effects = {

	command = { type = air_attack which = dive_bomber when = now value = 2 }
	command = { type = air_defense which = dive_bomber when = now value = 2 }
	command = { type = supply_consumption which = dive_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = dive_bomber when = now value = 0.5 }

	command = { type = air_attack which = tactical_bomber when = now value = 2 }
	command = { type = air_defense which = tactical_bomber when = now value = 2 }
	command = { type = supply_consumption which = tactical_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = tactical_bomber when = now value = 0.5 }


	command = { type = air_attack which = strategic_bomber when = now value = 1 }
	command = { type = air_defense which = strategic_bomber when = now value = 2 }
	command = { type = supply_consumption which = strategic_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = strategic_bomber when = now value = 0.5 }

	command = { type = air_attack which = strategic_bomber when = now value = 1 }
	command = { type = air_defense which = naval_bomber when = now value = 2 }
	command = { type = supply_consumption which = naval_bomber when = now value = 0.5 }
	command = { type = fuel_consumption which = naval_bomber when = now value = 0.5 }
			}
		}


	} # Level 12
}